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I was surprised by this one, in that, well, how quickly it was approved. A lot of the tracks on the album have a long story, of several revisions, sometimes starting completely over, and sometimes landing at a completely different idea than what was originally drafted. In a way, I was dreading writing the boss music, because I assumed that a similar experience would take place and cause this to be a difficult tune to finish.

On the contrary... I drafted up the chiptune version, and the game developers loved it. From there, I orchestrated it, and it was darn close! There were just a few pieces where the rhythms got a bit wacky and had to be simplified, but beyond that, the final version of the boss music is remarkably close to the original concept. Who knew, eh?

In terms of the music, there's not a whole lot to say except that I wanted a fast and non-stop bass line, and that chord-wise I was trying to play with something that would feel ever so slightly alien and cosmic while also working on a level far more simple than that. In terms of a sonic palette, this track utilizes a combination of orchestra with just a hint of gothic elements (such as organ and choir), and also layered in is a touch of synth buzziness.


from MazeQuest 2 Original Soundtrack, released September 28, 2018


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Mazedude Liverpool, New York

Christopher "Mazedude" Getman is an award-winning composer for video games and beyond, currently in development on his next major release "Words and Verses: a Biblical Music Project" - now on Kickstarter! www.kickstarter.com/projects/mazedude/words-and-verses-a-biblical-music-project ... more

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